Vertex
|
A point in space. Depending on the editing perspective, a
vertex may exist in 2D, 4D, or 5D space. |
Vertex Cube
|
A structure composed of up to 8 vertices, each of which lie at a
corner of a cube, with dimensions time, key scale, and modulation.
Deformer assignments are properties of the vertex cube structure.
A single intercept path is associated with each vertex cube.
|
Intercept
|
The curve knot points that define all types of curves. |
Line Intercept
|
One of the intercepts at the two poles of a polar dimension.
The parameters of a line intercept are the weighted average of all
the vertices of the vertex cube, at that pole. |
Intercept Path
|
The path spanning between two line intercepts that an
intercept follows over time. This is linear by default, but it may
be distorted by a deformer. |
Curve
|
The function that interpolates smoothly between intercept
points. |
Mesh
|
A set of vertices and vertex cubes. |
Layer
|
The surface defined by a particular mesh. In waveshape and
spectrum layers, intercept paths may not overlap in time. To model
patterns that overlap, multiple layers must be used--one for each
non-overlapping pattern. |
Time Surface
|
The set of waveform (time-domain) layers. The mesh that
embodies this surface has 5 spatial dimensions. |
Spectrum Filter
|
This is the set of phase and amplitude layers that operate on
the respective frequency domain spectra. The meshes that embody
the amplitude and phase surfaces have 5 spatial dimensions. The
'filter' is not strictly subtractive; it can synthesize
additively. |
2D Editing Panel
|
Any of the editing panels that show 2 dimensional data:
waveshape editor, harmonic spectrum editor, 2D envelope editor,
waveshaper, impulse modeller, and deformer. |
3D Editing Panel
|
An editor that displays data in 3 dimensions at once (x, y,
colour). The three of these are the Spectrum Filter editor, Time
Surface editor, and 3D Envelope editor. |